
COMING SOON TO KICKSTARTER
Epic quests.
Zero stress.
A monthly 5e adventure box, filled to the brim with everything you need to run an unforgettable game night for your friends and family.
Art hand-drawn by Jake Posh · No AI art, ever


Blight of the Verdant Grove
ISSUE ONE

Ready to run in 30 minutes or less
A new adventure every month
Every illustration drawn by hand
Made for 5th edition
INSIDE EVERY BOX
Everything for game night.
Nothing to prep.
Open the lid and the evening is already built: the story, the boss, the battlefield and the monsters, all made to work together.

01
A ready-to-run adventure module
An easy-to-read, organised story you can be ready to run in 30 minutes or less.
Memorable characters, vivid scene descriptions and immersive dialogue.
Gorgeous art by the ever-talented Jake Posh.
COLOUR-CODED SO YOU CAN SKIM, SPEAK AND REACT
Dialogue
Items & conditions
Scene description
Begin encounter

02
The boss miniature
Every box holds the boss from that month's module as a durable 3D-printed miniature. Use it straight out of the box, or paint it for extra immersion.


03
Monster tiles
Double-sided, numbered monster tiles with hand-drawn art. Every battle needs minions; now you'll always know which one is which.


04
A double-sided battle map
A large, highly detailed battle map with a grid, ready to put in the middle of the table when the dice come out.



ISSUE ONE
Blight of the
Verdant Grove
Glengarde is a vibrant village of rangers and druids, standing between the untamed forest of Brynwood and the bright city of Karnwaith. Lately, something is wrong: wounds have stopped healing, and even the town's best healers can only keep them from getting worse.
Faolan, the wisest druid in the village, is holding the blight back with everything he has. He is close to a cure, but he needs ingredients from somewhere deep in the woods. Your party is going to get them.
I
II
III
IV
V
Meet Faolan, the Druid
Investigate the Orchard
Seek the Source
The Heart of the Forest
Aftermath and Rewards
THE WORLD
Issue One begins in Glengarde, on the hand-drawn continent of Cindermere. Each issue is a one-shot: play it on its own, or drop it into the campaign you already run.
Set in Cindermere
HOW IT WORKS
Prep less.
Play more.
I
Read the module
Every issue opens with a summary and an adventure outline that set the pace and make the party's goal clear. Start there.
ABOUT 30 MINUTES
II
Tune the encounters
Open the Encounter Dashboard, enter your party's level and the difficulty you want, and it balances the monsters for your table.
A FEW CLICKS
III
Run the session
Scene summaries, boxed text and colour-coding make it easy to skim, speak and react, so your eyes stay on your players.
GAME NIGHT
THE ENCOUNTER DASHBOARD
Run the whole fight
from one screen
Your subscription comes with our online dashboard, built to sit open next to the module on game night.
Encounters that balance themselves
Built against the 2024 XP budget for your party's size, level and chosen difficulty.
An initiative tracker that keeps up
Hit points, conditions and rollable attacks for every creature, with a log of every roll.
Music for every scene
Ambiance, combat, tavern, countryside and spooky soundscapes, one click away.

OUR PROMISE
Drawn by hand.
Every page.
Every illustration in the box is drawn by the supremely talented Jake Posh: the bosses, the monsters, the characters you'll meet along the way.
No artwork or content in our modules is AI generated.




“Here's to friends, family, and even that pesky invisible goblin who keeps stealing my D4.”
Jack Stafford, Forever DM
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